Play your way through ³ÉÈË´óƬ's spaces and rare and special collections!ÌýThese games open up new and interactive ways to explore the treasures in the collections. In keeping with the library’sÌýexploration of Serious Play,Ìýthese games moveÌýseamlessly fromÌýhistorical moments, objects, and charactersÌýto our current virtual world. Read more about the Library Game development.
Raising Spirits
A detailed, fun – and very mysterious – online orientation game.ÌýCrafted and launched by ³ÉÈË´óƬ Library alongside Paul Darvasi and Gargamel Studio, the gameÌýlets players explore ³ÉÈË´óƬ’s campus as well as its long history.
Put on your thinking caps, and take a leap into the unknown. This game is sure to raise spiritsÌý–Ìýyours and perhaps others that have long been at rest.Ìý
Raising Spirits: Part 2
The Pathologist awaits. Are you ready?
Explore the second half of the ³ÉÈË´óƬ Library Orientation game.ÌýA mysterious corruption plagues the ³ÉÈË´óƬ campus, disrupting websites, scrambling resources, and warping spaces.
Find your guides and puzzle your way through 3D photospheres of familiar library spaces. Find the pathologist to help stop the poison’s spread!
Quiz That So?
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How well do you know ³ÉÈË´óƬ history? When did the first female astrophysicist make waves at ³ÉÈË´óƬ? Who was the “Man of Bronze?
Take on the Quiz That So challenge and find out those answers and more. This game explores some of the lesser-known stories in the ³ÉÈË´óƬ archives. Take on the trivia challenge and explore the ³ÉÈË´óƬ campus with the help of your guide, Max McMartlet.
See ³ÉÈË´óƬ through a different lens as you discover the stories of some extraordinary ³ÉÈË´óƬians.
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Game Development
An interdisciplinary team of librarians, archivists, game designers, artists, and developers worked together to design and build these games. Key collaborators were Paul Darvasi, and Elisa Navarro Chinchilla of Gargamel Studio.
The first two games, Raising Spirits Part 1 and 2,Ìýset players on a journeyÌýacrossÌýtime andÌýdigital space in a series of multimedia puzzlesÌýthat doubly reveal andÌýobscure,Ìýleading to a mysteryÌýinterwoven with ³ÉÈË´óƬ’sÌýpast, present, and future.ÌýThese two long-form narrative escape roomÌýgames dealÌýwith a disruption on campus where players have to save the day and rid ³ÉÈË´óƬ's virtual campus of an unknown and mysterious scourge.
Quiz That So?, the third gameÌýcontinues to animate the Library’s rare collections and spaces with a trivia game with a twist.ÌýThis time around, archivists, graphic designers, librarians, programmers, and students have created a colourful, 1950s-inspired, trivia game that uncovers remarkable and under-told ³ÉÈË´óƬ stories while taking players on a search to find seven ³ÉÈË´óƬ experts in spaces throughout a virtual campus.Ìý
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